The Unofficial DEM format description - Describes in great detail the .DEM file format. The DEM file is actually a recording of all packet from Quake server to Quake client, so this is very useful when receiving any data from the server. This file supersedes the version which exists on the Quake Developer's Pages.
Unofficial Quake Specs - A very complete listing of the .MAP, .PACK, .BSP, .MDL, .SPR, and .WAD file formats as well as the complete Network Protocol. Excellent!!
comp.graphics.algorithms FAQ - Helps me a bit when working with some of the graphics associated with the BSP tree.
BSP Tree FAQ - (Almost) everything you need to know about the BSP tree that Quake uses to render the levels.
Artificial Intelligence in Games - This is a large listing of other pages which deal with AI. It also has some original work.
Smart Unit Navigation (TEMPORARILY UNAVAILABLE) - Some basic 2D navigation solutions. It looks like a good start for a simple navigation system, however through a BSP tree is another story.
The mikeBot Project - The pages formerally known as "The Lair of the QuakeBot". The mikeBot Project has now been hosted by Planet Quake (must be nice!). These are some pretty cool pages to look at -- and they also have good QuakeBot content (Bonus). He has now released the bulk of mikeBot's source code (except for the AI routines). This is a great place to get started if you don't want to be bothered doing all that messy networking and want to get right down to designing a killer bot. Talking with Mike, as well as playing the odd game of Quake with he and mikeBot, has given me some great ideas in the past -- thanx -=mike=-!
The QuakeBot Page - They distribute some source code for a Client side QuakeBot. The basic architecture of Itchy goes wayyyy back to when I looked at some of their code. They also have some great bot and bot-related links and information.
The Terminator - The first and one of the few bots that I have tried personally. He delivers the source code as well, although it is quite cryptic. It runs on just about any system. One of the first and still one of the best.
Copyright © 1997 Chad Dreveny
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